![]() That said, players need to heed the court, as it'll open up opportunities they might not have otherwise. This creates a delicate balancing act between what's expected of an empire and what's financially possible. The fashion, food quality, number of servants and lodgings can all be upgraded in a menu called "Court Grandeur" for more prestige and happier courtiers, but each luxury adds to the monthly costs of the kingdom. Of course, players can control this significantly, but it comes with a cost. The court itself will play a part in how the rest of the world - and other leaders - view a kingdom. Though every decision won't benefit the player, holding court allows for a much more intimate relationship between the ruler and the ruled - who knows, holding court might even result in uncovering valuable secrets or preventing hostile plots. Now, players will periodically sit on their thrones as their leader, beckoning in courtiers and those who'd ask a favor of the ruler. In this way, Royal Court does a much better job of making players feel like their at the head of a kingdom than the base game had before. ![]() It will be up to the player to decide how to get involved or if involvement is even the right choice. ![]() These issues can be as simple as a disagreement between vassals over who holds claim to a piece of land or as intense as a combat challenge for a court artifact. During play, individuals will make their way to a player's court - either to pay respects or to bring attention to an issue they have. Players can enter their court via an icon on the right toolbar, and that's where most new features introduced in the expansion reside. Of course, the court itself is the most important new feature.
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